Thursday, 2 August 2012

Pixel perfect lighting and field of view calculations , lovely jubberly :). Excuse the poor graphics, they are just there to provide occlusion objects for the ray tracing.



Thursday, 26 July 2012

Rendering.



Rendering for Abyss is designed to be agnostic so that I will be able to plug it into d3d,open_gl,curses or allegro. The current prototype is built around the allegro renderer.

Abyss

Abyss is an on/off project of mine, let's see if blogging about it helps me keep the momentum up :)