Abyss
Thursday, 26 July 2012
Rendering.
Rendering for Abyss is designed to be agnostic so that I will be able to plug it into d3d,open_gl,curses or allegro. The current prototype is built around the allegro renderer.
Abyss
Abyss is an on/off project of mine, let's see if blogging about it helps me keep the momentum up :)
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